Released V-Ray 3.5 for 3ds max


With several updates and calculation optimizations improved up to 7 times with Adaptive Headlights as declared from the house, it is the new version for 3ds max and was released to follow shortly for other platforms (Maya, Cinema 4D, so, SketcUp, Rhinoceros, Revit, Nuke, Houdini).
Among the changes the new procedural shaders, improved management and use of RAM, added functions and prerogatives side calculation for V-Ray RT GPU, Shader Stochastic Flakes, the new high speed settings for newcomers, etc. The animation here this was calculated with some of the new features added in 3.5 (Procedural shading, Aerial Perspective, Forest Color, Adaptive Lights, LFS support, Mapped Gradient Ramp) beta 2 Dabarti CGI Studio. Even the accompanying images below were made by the same studio that has recensio version in beta 2.


Review of V-Ray RT GPU 3.5 (based on Beta 2):
http://dabarti.com/vfx/review-of-v-ray-rt-gpu-3-5-based-on-beta-2/
Official page with registration for the webinar:
https://www.chaosgroup.com/vray/3ds-max/webinar-feb-2017?utm_medium=social-unpaid&utm_source=facebook&utm_campaign=V-Ray%203.5%20for%203dsMax&utm_content=cover-photo
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